YUI.add('attribute-core', function (Y, NAME) {

    /**
     * The State class maintains state for a collection of named items, with
     * a varying number of properties defined.
     *
     * It avoids the need to create a separate class for the item, and separate instances
     * of these classes for each item, by storing the state in a 2 level hash table,
     * improving performance when the number of items is likely to be large.
     *
     * @constructor
     * @class State
     */
    Y.State = function() {
        /**
         * Hash of attributes
         * @property data
         */
        this.data = {};
    };

    Y.State.prototype = {

        /**
         * Adds a property to an item.
         *
         * @method add
         * @param name {String} The name of the item.
         * @param key {String} The name of the property.
         * @param val {Any} The value of the property.
         */
        add: function(name, key, val) {
            var item = this.data[name];

            if (!item) {
                item = this.data[name] = {};
            }

            item[key] = val;
        },

        /**
         * Adds multiple properties to an item.
         *
         * @method addAll
         * @param name {String} The name of the item.
         * @param obj {Object} A hash of property/value pairs.
         */
        addAll: function(name, obj) {
            var item = this.data[name],
                key;

            if (!item) {
                item = this.data[name] = {};
            }

            for (key in obj) {
                if (obj.hasOwnProperty(key)) {
                    item[key] = obj[key];
                }
            }
        },

        /**
         * Removes a property from an item.
         *
         * @method remove
         * @param name {String} The name of the item.
         * @param key {String} The property to remove.
         */
        remove: function(name, key) {
            var item = this.data[name];

            if (item) {
                delete item[key];
            }
        },

        /**
         * Removes multiple properties from an item, or removes the item completely.
         *
         * @method removeAll
         * @param name {String} The name of the item.
         * @param obj {Object|Array} Collection of properties to delete. If not provided, the entire item is removed.
         */
        removeAll: function(name, obj) {
            var data;

            if (!obj) {
                data = this.data;

                if (name in data) {
                    delete data[name];
                }
            } else {
                Y.each(obj, function(value, key) {
                    this.remove(name, typeof key === 'string' ? key : value);
                }, this);
            }
        },

        /**
         * For a given item, returns the value of the property requested, or undefined if not found.
         *
         * @method get
         * @param name {String} The name of the item
         * @param key {String} Optional. The property value to retrieve.
         * @return {Any} The value of the supplied property.
         */
        get: function(name, key) {
            var item = this.data[name];

            if (item) {
                return item[key];
            }
        },

        /**
         * For the given item, returns an object with all of the
         * item's property/value pairs. By default the object returned
         * is a shallow copy of the stored data, but passing in true
         * as the second parameter will return a reference to the stored
         * data.
         *
         * @method getAll
         * @param name {String} The name of the item
         * @param reference {boolean} true, if you want a reference to the stored
         * object
         * @return {Object} An object with property/value pairs for the item.
         */
        getAll : function(name, reference) {
            var item = this.data[name],
                key, obj;

            if (reference) {
                obj = item;
            } else if (item) {
                obj = {};

                for (key in item) {
                    if (item.hasOwnProperty(key)) {
                        obj[key] = item[key];
                    }
                }
            }

            return obj;
        }
    };
    /*For log lines*/
    /*jshint maxlen:200*/

    /**
     * The attribute module provides an augmentable Attribute implementation, which
     * adds configurable attributes and attribute change events to the class being
     * augmented. It also provides a State class, which is used internally by Attribute,
     * but can also be used independently to provide a name/property/value data structure to
     * store state.
     *
     * @module attribute
     */

    /**
     * The attribute-core submodule provides the lightest level of attribute handling support
     * without Attribute change events, or lesser used methods such as reset(), modifyAttrs(),
     * and removeAttr().
     *
     * @module attribute
     * @submodule attribute-core
     */
    var O = Y.Object,
        Lang = Y.Lang,

        DOT = ".",

        // Externally configurable props
        GETTER = "getter",
        SETTER = "setter",
        READ_ONLY = "readOnly",
        WRITE_ONCE = "writeOnce",
        INIT_ONLY = "initOnly",
        VALIDATOR = "validator",
        VALUE = "value",
        VALUE_FN = "valueFn",
        LAZY_ADD = "lazyAdd",

        // Used for internal state management
        ADDED = "added",
        BYPASS_PROXY = "_bypassProxy",
        INIT_VALUE = "initValue",
        LAZY = "lazy",

        INVALID_VALUE;

    /**
     * <p>
     * AttributeCore provides the lightest level of configurable attribute support. It is designed to be
     * augmented on to a host class, and provides the host with the ability to configure
     * attributes to store and retrieve state, <strong>but without support for attribute change events</strong>.
     * </p>
     * <p>For example, attributes added to the host can be configured:</p>
     * <ul>
     *     <li>As read only.</li>
     *     <li>As write once.</li>
     *     <li>With a setter function, which can be used to manipulate
     *     values passed to Attribute's <a href="#method_set">set</a> method, before they are stored.</li>
     *     <li>With a getter function, which can be used to manipulate stored values,
     *     before they are returned by Attribute's <a href="#method_get">get</a> method.</li>
     *     <li>With a validator function, to validate values before they are stored.</li>
     * </ul>
     *
     * <p>See the <a href="#method_addAttr">addAttr</a> method, for the complete set of configuration
     * options available for attributes.</p>
     *
     * <p>Object/Classes based on AttributeCore can augment <a href="AttributeObservable.html">AttributeObservable</a>
     * (with true for overwrite) and <a href="AttributeExtras.html">AttributeExtras</a> to add attribute event and
     * additional, less commonly used attribute methods, such as `modifyAttr`, `removeAttr` and `reset`.</p>
     *
     * @class AttributeCore
     * @param attrs {Object} The attributes to add during construction (passed through to <a href="#method_addAttrs">addAttrs</a>).
     *        These can also be defined on the constructor being augmented with Attribute by defining the ATTRS property on the constructor.
     * @param values {Object} The initial attribute values to apply (passed through to <a href="#method_addAttrs">addAttrs</a>).
     *        These are not merged/cloned. The caller is responsible for isolating user provided values if required.
     * @param lazy {boolean} Whether or not to add attributes lazily (passed through to <a href="#method_addAttrs">addAttrs</a>).
     */
    function AttributeCore(attrs, values, lazy) {
        // HACK: Fix #2531929
        // Complete hack, to make sure the first clone of a node value in IE doesn't doesn't hurt state - maintains 3.4.1 behavior.
        // Too late in the release cycle to do anything about the core problem.
        // The root issue is that cloning a Y.Node instance results in an object which barfs in IE, when you access it's properties (since 3.3.0).
        this._yuievt = null;

        this._initAttrHost(attrs, values, lazy);
    }

    /**
     * <p>The value to return from an attribute setter in order to prevent the set from going through.</p>
     *
     * <p>You can return this value from your setter if you wish to combine validator and setter
     * functionality into a single setter function, which either returns the massaged value to be stored or
     * AttributeCore.INVALID_VALUE to prevent invalid values from being stored.</p>
     *
     * @property INVALID_VALUE
     * @type Object
     * @static
     * @final
     */
    AttributeCore.INVALID_VALUE = {};
    INVALID_VALUE = AttributeCore.INVALID_VALUE;

    /**
     * The list of properties which can be configured for
     * each attribute (e.g. setter, getter, writeOnce etc.).
     *
     * This property is used internally as a whitelist for faster
     * Y.mix operations.
     *
     * @property _ATTR_CFG
     * @type Array
     * @static
     * @protected
     */
    AttributeCore._ATTR_CFG = [SETTER, GETTER, VALIDATOR, VALUE, VALUE_FN, WRITE_ONCE, READ_ONLY, LAZY_ADD, BYPASS_PROXY];

    /**
     * Utility method to protect an attribute configuration hash, by merging the
     * entire object and the individual attr config objects.
     *
     * @method protectAttrs
     * @static
     * @param {Object} attrs A hash of attribute to configuration object pairs.
     * @return {Object} A protected version of the `attrs` argument.
     */
    AttributeCore.protectAttrs = function (attrs) {
        if (attrs) {
            attrs = Y.merge(attrs);
            for (var attr in attrs) {
                if (attrs.hasOwnProperty(attr)) {
                    attrs[attr] = Y.merge(attrs[attr]);
                }
            }
        }

        return attrs;
    };

    AttributeCore.prototype = {

        /**
         * Constructor logic for attributes. Initializes the host state, and sets up the inital attributes passed to the
         * constructor.
         *
         * @method _initAttrHost
         * @param attrs {Object} The attributes to add during construction (passed through to <a href="#method_addAttrs">addAttrs</a>).
         *        These can also be defined on the constructor being augmented with Attribute by defining the ATTRS property on the constructor.
         * @param values {Object} The initial attribute values to apply (passed through to <a href="#method_addAttrs">addAttrs</a>).
         *        These are not merged/cloned. The caller is responsible for isolating user provided values if required.
         * @param lazy {boolean} Whether or not to add attributes lazily (passed through to <a href="#method_addAttrs">addAttrs</a>).
         * @private
         */
        _initAttrHost : function(attrs, values, lazy) {
            this._state = new Y.State();
            this._initAttrs(attrs, values, lazy);
        },

        /**
         * <p>
         * Adds an attribute with the provided configuration to the host object.
         * </p>
         * <p>
         * The config argument object supports the following properties:
         * </p>
         *
         * <dl>
         *    <dt>value &#60;Any&#62;</dt>
         *    <dd>The initial value to set on the attribute</dd>
         *
         *    <dt>valueFn &#60;Function | String&#62;</dt>
         *    <dd>
         *    <p>A function, which will return the initial value to set on the attribute. This is useful
         *    for cases where the attribute configuration is defined statically, but needs to
         *    reference the host instance ("this") to obtain an initial value. If both the value and valueFn properties are defined,
         *    the value returned by the valueFn has precedence over the value property, unless it returns undefined, in which
         *    case the value property is used.</p>
         *
         *    <p>valueFn can also be set to a string, representing the name of the instance method to be used to retrieve the value.</p>
         *    </dd>
         *
         *    <dt>readOnly &#60;boolean&#62;</dt>
         *    <dd>Whether or not the attribute is read only. Attributes having readOnly set to true
         *        cannot be modified by invoking the set method.</dd>
         *
         *    <dt>writeOnce &#60;boolean&#62; or &#60;string&#62;</dt>
         *    <dd>
         *        Whether or not the attribute is "write once". Attributes having writeOnce set to true,
         *        can only have their values set once, be it through the default configuration,
         *        constructor configuration arguments, or by invoking set.
         *        <p>The writeOnce attribute can also be set to the string "initOnly",
         *         in which case the attribute can only be set during initialization
         *        (when used with Base, this means it can only be set during construction)</p>
         *    </dd>
         *
         *    <dt>setter &#60;Function | String&#62;</dt>
         *    <dd>
         *    <p>The setter function used to massage or normalize the value passed to the set method for the attribute.
         *    The value returned by the setter will be the final stored value. Returning
         *    <a href="#property_Attribute.INVALID_VALUE">Attribute.INVALID_VALUE</a>, from the setter will prevent
         *    the value from being stored.
         *    </p>
         *
         *    <p>setter can also be set to a string, representing the name of the instance method to be used as the setter function.</p>
         *    </dd>
         *
         *    <dt>getter &#60;Function | String&#62;</dt>
         *    <dd>
         *    <p>
         *    The getter function used to massage or normalize the value returned by the get method for the attribute.
         *    The value returned by the getter function is the value which will be returned to the user when they
         *    invoke get.
         *    </p>
         *
         *    <p>getter can also be set to a string, representing the name of the instance method to be used as the getter function.</p>
         *    </dd>
         *
         *    <dt>validator &#60;Function | String&#62;</dt>
         *    <dd>
         *    <p>
         *    The validator function invoked prior to setting the stored value. Returning
         *    false from the validator function will prevent the value from being stored.
         *    </p>
         *
         *    <p>validator can also be set to a string, representing the name of the instance method to be used as the validator function.</p>
         *    </dd>
         *
         *    <dt>lazyAdd &#60;boolean&#62;</dt>
         *    <dd>Whether or not to delay initialization of the attribute until the first call to get/set it.
         *    This flag can be used to over-ride lazy initialization on a per attribute basis, when adding multiple attributes through
         *    the <a href="#method_addAttrs">addAttrs</a> method.</dd>
         *
         * </dl>
         *
         * <p>The setter, getter and validator are invoked with the value and name passed in as the first and second arguments, and with
         * the context ("this") set to the host object.</p>
         *
         * <p>Configuration properties outside of the list mentioned above are considered private properties used internally by attribute,
         * and are not intended for public use.</p>
         *
         * @method addAttr
         *
         * @param {String} name The name of the attribute.
         * @param {Object} config An object with attribute configuration property/value pairs, specifying the configuration for the attribute.
         *
         * <p>
         * <strong>NOTE:</strong> The configuration object is modified when adding an attribute, so if you need
         * to protect the original values, you will need to merge the object.
         * </p>
         *
         * @param {boolean} lazy (optional) Whether or not to add this attribute lazily (on the first call to get/set).
         *
         * @return {Object} A reference to the host object.
         *
         * @chainable
         */
        addAttr : function(name, config, lazy) {

            Y.log('Adding attribute: ' + name, 'info', 'attribute');

            var host = this, // help compression
                state = host._state,
                data = state.data,
                value,
                added,
                hasValue;

            config = config || {};

            if (LAZY_ADD in config) {
                lazy = config[LAZY_ADD];
            }

            added = state.get(name, ADDED);

            if (lazy && !added) {
                state.data[name] = {
                    lazy : config,
                    added : true
                };
            } else {

                if (added && !config.isLazyAdd) { Y.log('Attribute: ' + name + ' already exists. Cannot add it again without removing it first', 'warn', 'attribute'); }

                if (!added || config.isLazyAdd) {

                    hasValue = (VALUE in config);

                    if (config.readOnly && !hasValue) { Y.log('readOnly attribute: ' + name + ', added without an initial value. Value will be set on initial call to set', 'warn', 'attribute');}

                    if (hasValue) {

                        // We'll go through set, don't want to set value in config directly

                        // PERF TODO: VALIDATE: See if setting this to undefined is sufficient. We use to delete before.
                        // In certain code paths/use cases, undefined may not be the same as not present.
                        // If not, we can set it to some known fixed value (like INVALID_VALUE, say INITIALIZING_VALUE) for performance,
                        // to avoid a delete which seems to help a lot.

                        value = config.value;
                        config.value = undefined;
                    }

                    config.added = true;
                    config.initializing = true;

                    data[name] = config;

                    if (hasValue) {
                        // Go through set, so that raw values get normalized/validated
                        host.set(name, value);
                    }

                    config.initializing = false;
                }
            }

            return host;
        },

        /**
         * Checks if the given attribute has been added to the host
         *
         * @method attrAdded
         * @param {String} name The name of the attribute to check.
         * @return {boolean} true if an attribute with the given name has been added, false if it hasn't.
         *         This method will return true for lazily added attributes.
         */
        attrAdded: function(name) {
            return !!(this._state.get(name, ADDED));
        },

        /**
         * Returns the current value of the attribute. If the attribute
         * has been configured with a 'getter' function, this method will delegate
         * to the 'getter' to obtain the value of the attribute.
         *
         * @method get
         *
         * @param {String} name The name of the attribute. If the value of the attribute is an Object,
         * dot notation can be used to obtain the value of a property of the object (e.g. <code>get("x.y.z")</code>)
         *
         * @return {Any} The value of the attribute
         */
        get : function(name) {
            return this._getAttr(name);
        },

        /**
         * Checks whether or not the attribute is one which has been
         * added lazily and still requires initialization.
         *
         * @method _isLazyAttr
         * @private
         * @param {String} name The name of the attribute
         * @return {boolean} true if it's a lazily added attribute, false otherwise.
         */
        _isLazyAttr: function(name) {
            return this._state.get(name, LAZY);
        },

        /**
         * Finishes initializing an attribute which has been lazily added.
         *
         * @method _addLazyAttr
         * @private
         * @param {Object} name The name of the attribute
         * @param {Object} [lazyCfg] Optional config hash for the attribute. This is added for performance
         * along the critical path, where the calling method has already obtained lazy config from state.
         */
        _addLazyAttr: function(name, lazyCfg) {
            var state = this._state;

            lazyCfg = lazyCfg || state.get(name, LAZY);

            if (lazyCfg) {

                // PERF TODO: For App's id override, otherwise wouldn't be
                // needed. It expects to find it in the cfg for it's
                // addAttr override. Would like to remove, once App override is
                // removed.
                state.data[name].lazy = undefined;

                lazyCfg.isLazyAdd = true;

                this.addAttr(name, lazyCfg);
            }
        },

        /**
         * Sets the value of an attribute.
         *
         * @method set
         * @chainable
         *
         * @param {String} name The name of the attribute. If the
         * current value of the attribute is an Object, dot notation can be used
         * to set the value of a property within the object (e.g. <code>set("x.y.z", 5)</code>).
         * @param {Any} value The value to set the attribute to.
         * @param {Object} [opts] Optional data providing the circumstances for the change.
         * @return {Object} A reference to the host object.
         */
        set : function(name, val, opts) {
            return this._setAttr(name, val, opts);
        },

        /**
         * Allows setting of readOnly/writeOnce attributes. See <a href="#method_set">set</a> for argument details.
         *
         * @method _set
         * @protected
         * @chainable
         *
         * @param {String} name The name of the attribute.
         * @param {Any} val The value to set the attribute to.
         * @param {Object} [opts] Optional data providing the circumstances for the change.
         * @return {Object} A reference to the host object.
         */
        _set : function(name, val, opts) {
            return this._setAttr(name, val, opts, true);
        },

        /**
         * Provides the common implementation for the public set and protected _set methods.
         *
         * See <a href="#method_set">set</a> for argument details.
         *
         * @method _setAttr
         * @protected
         * @chainable
         *
         * @param {String} name The name of the attribute.
         * @param {Any} value The value to set the attribute to.
         * @param {Object} [opts] Optional data providing the circumstances for the change.
         * @param {boolean} force If true, allows the caller to set values for
         * readOnly or writeOnce attributes which have already been set.
         *
         * @return {Object} A reference to the host object.
         */
        _setAttr : function(name, val, opts, force)  {
            var allowSet = true,
                state = this._state,
                stateProxy = this._stateProxy,
                tCfgs = this._tCfgs,
                cfg,
                initialSet,
                strPath,
                path,
                currVal,
                writeOnce,
                initializing;

            if (name.indexOf(DOT) !== -1) {
                strPath = name;

                path = name.split(DOT);
                name = path.shift();
            }

            // On Demand - Should be rare - handles out of order valueFn, setter, getter references
            if (tCfgs && tCfgs[name]) {
                this._addOutOfOrder(name, tCfgs[name]);
            }

            cfg = state.data[name] || {};

            if (cfg.lazy) {
                cfg = cfg.lazy;
                this._addLazyAttr(name, cfg);
            }

            initialSet = (cfg.value === undefined);

            if (stateProxy && name in stateProxy && !cfg._bypassProxy) {
                // TODO: Value is always set for proxy. Can we do any better? Maybe take a snapshot as the initial value for the first call to set?
                initialSet = false;
            }

            writeOnce = cfg.writeOnce;
            initializing = cfg.initializing;

            if (!initialSet && !force) {

                if (writeOnce) {
                    Y.log('Set attribute:' + name + ', aborted; Attribute is writeOnce', 'warn', 'attribute');
                    allowSet = false;
                }

                if (cfg.readOnly) {
                    Y.log('Set attribute:' + name + ', aborted; Attribute is readOnly', 'warn', 'attribute');
                    allowSet = false;
                }
            }

            if (!initializing && !force && writeOnce === INIT_ONLY) {
                Y.log('Set attribute:' + name + ', aborted; Attribute is writeOnce: "initOnly"', 'warn', 'attribute');
                allowSet = false;
            }

            if (allowSet) {
                // Don't need currVal if initialSet (might fail in custom getter if it always expects a non-undefined/non-null value)
                if (!initialSet) {
                    currVal =  this.get(name);
                }

                if (path) {
                    var copyVal = [currVal].reduce(
                        function(retVal, currVal) {
                            Object.keys(currVal).forEach(
                                function(item) {
                                    retVal[item] = currVal[item];
                                }
                            );
                        return retVal;
                        },
                        {}
                    );

                    var pathNode = copyVal;
                    var leafIdx = path.length - 1;

                    for (var i = 0; i < leafIdx && pathNode; i++) {
                        pathNode = pathNode[path[i]];
                    }

                    if (pathNode) {
                        delete pathNode[path[leafIdx]];
                    }

                    val = O.setValue(Y.clone(copyVal), path, val);

                    if (val === undefined) {
                        Y.log('Set attribute path:' + strPath + ', aborted; Path is invalid', 'warn', 'attribute');
                        allowSet = false;
                    }
                }

                if (allowSet) {
                    if (!this._fireAttrChange || initializing) {
                        this._setAttrVal(name, strPath, currVal, val, opts, cfg);
                    } else {
                        // HACK - no real reason core needs to know about _fireAttrChange, but
                        // it adds fn hops if we want to break it out. Not sure it's worth it for this critical path
                        this._fireAttrChange(name, strPath, currVal, val, opts, cfg);
                    }
                }
            }

            return this;
        },

        /**
         * Utility method used by get/set to add attributes
         * encountered out of order when calling addAttrs().
         *
         * For example, if:
         *
         *     this.addAttrs({
         *          foo: {
         *              setter: function() {
         *                 // make sure this bar is available when foo is added
         *                 this.get("bar");
         *              }
         *          },
         *          bar: {
         *              value: ...
         *          }
         *     });
         *
         * @method _addOutOfOrder
         * @private
         * @param name {String} attribute name
         * @param cfg {Object} attribute configuration
         */
        _addOutOfOrder : function(name, cfg) {

            var attrs = {};
            attrs[name] = cfg;

            delete this._tCfgs[name];

            // TODO: The original code went through addAttrs, so
            // sticking with it for this pass. Seems like we could
            // just jump straight to _addAttr() and get some perf
            // improvement.
            this._addAttrs(attrs, this._tVals);
        },

        /**
         * Provides the common implementation for the public get method,
         * allowing Attribute hosts to over-ride either method.
         *
         * See <a href="#method_get">get</a> for argument details.
         *
         * @method _getAttr
         * @protected
         * @chainable
         *
         * @param {String} name The name of the attribute.
         * @return {Any} The value of the attribute.
         */
        _getAttr : function(name) {
            var fullName = name,
                tCfgs = this._tCfgs,
                path,
                getter,
                val,
                attrCfg;

            if (name.indexOf(DOT) !== -1) {
                path = name.split(DOT);
                name = path.shift();
            }

            // On Demand - Should be rare - handles out of
            // order valueFn, setter, getter references
            if (tCfgs && tCfgs[name]) {
                this._addOutOfOrder(name, tCfgs[name]);
            }

            attrCfg = this._state.data[name] || {};

            // Lazy Init
            if (attrCfg.lazy) {
                attrCfg = attrCfg.lazy;
                this._addLazyAttr(name, attrCfg);
            }

            val = this._getStateVal(name, attrCfg);

            getter = attrCfg.getter;

            if (getter && !getter.call) {
                getter = this[getter];
            }

            val = (getter) ? getter.call(this, val, fullName) : val;
            val = (path) ? O.getValue(val, path) : val;

            return val;
        },

        /**
         * Gets the stored value for the attribute, from either the
         * internal state object, or the state proxy if it exits
         *
         * @method _getStateVal
         * @private
         * @param {String} name The name of the attribute
         * @param {Object} [cfg] Optional config hash for the attribute. This is added for performance along the critical path,
         * where the calling method has already obtained the config from state.
         *
         * @return {Any} The stored value of the attribute
         */
        _getStateVal : function(name, cfg) {
            var stateProxy = this._stateProxy;

            if (!cfg) {
                cfg = this._state.getAll(name) || {};
            }

            return (stateProxy && (name in stateProxy) && !(cfg._bypassProxy)) ? stateProxy[name] : cfg.value;
        },

        /**
         * Sets the stored value for the attribute, in either the
         * internal state object, or the state proxy if it exits
         *
         * @method _setStateVal
         * @private
         * @param {String} name The name of the attribute
         * @param {Any} value The value of the attribute
         */
        _setStateVal : function(name, value) {
            var stateProxy = this._stateProxy;
            if (stateProxy && (name in stateProxy) && !this._state.get(name, BYPASS_PROXY)) {
                stateProxy[name] = value;
            } else {
                this._state.add(name, VALUE, value);
            }
        },

        /**
         * Updates the stored value of the attribute in the privately held State object,
         * if validation and setter passes.
         *
         * @method _setAttrVal
         * @private
         * @param {String} attrName The attribute name.
         * @param {String} subAttrName The sub-attribute name, if setting a sub-attribute property ("x.y.z").
         * @param {Any} prevVal The currently stored value of the attribute.
         * @param {Any} newVal The value which is going to be stored.
         * @param {Object} [opts] Optional data providing the circumstances for the change.
         * @param {Object} [attrCfg] Optional config hash for the attribute. This is added for performance along the critical path,
         * where the calling method has already obtained the config from state.
         *
         * @return {Boolean} true if the new attribute value was stored, false if not.
         */
        _setAttrVal : function(attrName, subAttrName, prevVal, newVal, opts, attrCfg) {

            var host = this,
                allowSet = true,
                cfg = attrCfg || this._state.data[attrName] || {},
                validator = cfg.validator,
                setter = cfg.setter,
                initializing = cfg.initializing,
                prevRawVal = this._getStateVal(attrName, cfg),
                name = subAttrName || attrName,
                retVal,
                valid;

            if (validator) {
                if (!validator.call) {
                    // Assume string - trying to keep critical path tight, so avoiding Lang check
                    validator = this[validator];
                }
                if (validator) {
                    valid = validator.call(host, newVal, name, opts);

                    if (!valid && initializing) {
                        newVal = cfg.defaultValue;
                        valid = true; // Assume it's valid, for perf.
                    }
                }
            }

            if (!validator || valid) {
                if (setter) {
                    if (!setter.call) {
                        // Assume string - trying to keep critical path tight, so avoiding Lang check
                        setter = this[setter];
                    }
                    if (setter) {
                        retVal = setter.call(host, newVal, name, opts);

                        if (retVal === INVALID_VALUE) {
                            if (initializing) {
                                Y.log('Attribute: ' + attrName + ', setter returned Attribute.INVALID_VALUE for value:' + newVal + ', initializing to default value', 'warn', 'attribute');
                                newVal = cfg.defaultValue;
                            } else {
                                Y.log('Attribute: ' + attrName + ', setter returned Attribute.INVALID_VALUE for value:' + newVal, 'warn', 'attribute');
                                allowSet = false;
                            }
                        } else if (retVal !== undefined){
                            Y.log('Attribute: ' + attrName + ', raw value: ' + newVal + ' modified by setter to:' + retVal, 'info', 'attribute');
                            newVal = retVal;
                        }
                    }
                }

                if (allowSet) {
                    if(!subAttrName && (newVal === prevRawVal) && !Lang.isObject(newVal)) {
                        Y.log('Attribute: ' + attrName + ', value unchanged:' + newVal, 'warn', 'attribute');
                        allowSet = false;
                    } else {
                        // Store value
                        if (!(INIT_VALUE in cfg)) {
                            cfg.initValue = newVal;
                        }
                        host._setStateVal(attrName, newVal);
                    }
                }

            } else {
                Y.log('Attribute:' + attrName + ', Validation failed for value:' + newVal, 'warn', 'attribute');
                allowSet = false;
            }

            return allowSet;
        },

        /**
         * Sets multiple attribute values.
         *
         * @method setAttrs
         * @param {Object} attrs  An object with attributes name/value pairs.
         * @param {Object} [opts] Optional data providing the circumstances for the change.
         * @return {Object} A reference to the host object.
         * @chainable
         */
        setAttrs : function(attrs, opts) {
            return this._setAttrs(attrs, opts);
        },

        /**
         * Implementation behind the public setAttrs method, to set multiple attribute values.
         *
         * @method _setAttrs
         * @protected
         * @param {Object} attrs  An object with attributes name/value pairs.
         * @param {Object} [opts] Optional data providing the circumstances for the change
         * @return {Object} A reference to the host object.
         * @chainable
         */
        _setAttrs : function(attrs, opts) {
            var attr;
            for (attr in attrs) {
                if ( attrs.hasOwnProperty(attr) ) {
                    this.set(attr, attrs[attr], opts);
                }
            }
            return this;
        },

        /**
         * Gets multiple attribute values.
         *
         * @method getAttrs
         * @param {String[]|Boolean} attrs Optional. An array of attribute names. If omitted, all attribute values are
         * returned. If set to true, all attributes modified from their initial values are returned.
         * @return {Object} An object with attribute name/value pairs.
         */
        getAttrs : function(attrs) {
            return this._getAttrs(attrs);
        },

        /**
         * Implementation behind the public getAttrs method, to get multiple attribute values.
         *
         * @method _getAttrs
         * @protected
         * @param {String[]|Boolean} attrs Optional. An array of attribute names. If omitted, all attribute values are
         * returned. If set to true, all attributes modified from their initial values are returned.
         * @return {Object} An object with attribute name/value pairs.
         */
        _getAttrs : function(attrs) {
            var obj = {},
                attr, i, len,
                modifiedOnly = (attrs === true);

            // TODO - figure out how to get all "added"
            if (!attrs || modifiedOnly) {
                attrs = O.keys(this._state.data);
            }

            for (i = 0, len = attrs.length; i < len; i++) {
                attr = attrs[i];

                if (!modifiedOnly || this._getStateVal(attr) != this._state.get(attr, INIT_VALUE)) {
                    // Go through get, to honor cloning/normalization
                    obj[attr] = this.get(attr);
                }
            }

            return obj;
        },

        /**
         * Configures a group of attributes, and sets initial values.
         *
         * <p>
         * <strong>NOTE:</strong> This method does not isolate the configuration object by merging/cloning.
         * The caller is responsible for merging/cloning the configuration object if required.
         * </p>
         *
         * @method addAttrs
         * @chainable
         *
         * @param {Object} cfgs An object with attribute name/configuration pairs.
         * @param {Object} values An object with attribute name/value pairs, defining the initial values to apply.
         * Values defined in the cfgs argument will be over-written by values in this argument unless defined as read only.
         * @param {boolean} lazy Whether or not to delay the intialization of these attributes until the first call to get/set.
         * Individual attributes can over-ride this behavior by defining a lazyAdd configuration property in their configuration.
         * See <a href="#method_addAttr">addAttr</a>.
         *
         * @return {Object} A reference to the host object.
         */
        addAttrs : function(cfgs, values, lazy) {
            if (cfgs) {
                this._tCfgs = cfgs;
                this._tVals = (values) ? this._normAttrVals(values) : null;
                this._addAttrs(cfgs, this._tVals, lazy);
                this._tCfgs = this._tVals = null;
            }

            return this;
        },

        /**
         * Implementation behind the public addAttrs method.
         *
         * This method is invoked directly by get if it encounters a scenario
         * in which an attribute's valueFn attempts to obtain the
         * value an attribute in the same group of attributes, which has not yet
         * been added (on demand initialization).
         *
         * @method _addAttrs
         * @private
         * @param {Object} cfgs An object with attribute name/configuration pairs.
         * @param {Object} values An object with attribute name/value pairs, defining the initial values to apply.
         * Values defined in the cfgs argument will be over-written by values in this argument unless defined as read only.
         * @param {boolean} lazy Whether or not to delay the intialization of these attributes until the first call to get/set.
         * Individual attributes can over-ride this behavior by defining a lazyAdd configuration property in their configuration.
         * See <a href="#method_addAttr">addAttr</a>.
         */
        _addAttrs : function(cfgs, values, lazy) {
            var tCfgs = this._tCfgs,
                tVals = this._tVals,
                attr,
                attrCfg,
                value;

            for (attr in cfgs) {
                if (cfgs.hasOwnProperty(attr)) {

                    // Not Merging. Caller is responsible for isolating configs
                    attrCfg = cfgs[attr];
                    attrCfg.defaultValue = attrCfg.value;

                    // Handle simple, complex and user values, accounting for read-only
                    value = this._getAttrInitVal(attr, attrCfg, tVals);

                    if (value !== undefined) {
                        attrCfg.value = value;
                    }

                    if (tCfgs[attr]) {
                        tCfgs[attr] = undefined;
                    }

                    this.addAttr(attr, attrCfg, lazy);
                }
            }
        },

        /**
         * Utility method to protect an attribute configuration
         * hash, by merging the entire object and the individual
         * attr config objects.
         *
         * @method _protectAttrs
         * @protected
         * @param {Object} attrs A hash of attribute to configuration object pairs.
         * @return {Object} A protected version of the attrs argument.
         * @deprecated Use `AttributeCore.protectAttrs()` or
         *   `Attribute.protectAttrs()` which are the same static utility method.
         */
        _protectAttrs : AttributeCore.protectAttrs,

        /**
         * Utility method to normalize attribute values. The base implementation
         * simply merges the hash to protect the original.
         *
         * @method _normAttrVals
         * @param {Object} valueHash An object with attribute name/value pairs
         *
         * @return {Object} An object literal with 2 properties - "simple" and "complex",
         * containing simple and complex attribute values respectively keyed
         * by the top level attribute name, or null, if valueHash is falsey.
         *
         * @private
         */
        _normAttrVals : function(valueHash) {
            var vals,
                subvals,
                path,
                attr,
                v, k;

            if (!valueHash) {
                return null;
            }

            vals = {};

            for (k in valueHash) {
                if (valueHash.hasOwnProperty(k)) {
                    if (k.indexOf(DOT) !== -1) {
                        path = k.split(DOT);
                        attr = path.shift();

                        subvals = subvals || {};

                        v = subvals[attr] = subvals[attr] || [];
                        v[v.length] = {
                            path : path,
                            value: valueHash[k]
                        };
                    } else {
                        vals[k] = valueHash[k];
                    }
                }
            }

            return { simple:vals, complex:subvals };
        },

        /**
         * Returns the initial value of the given attribute from
         * either the default configuration provided, or the
         * over-ridden value if it exists in the set of initValues
         * provided and the attribute is not read-only.
         *
         * @param {String} attr The name of the attribute
         * @param {Object} cfg The attribute configuration object
         * @param {Object} initValues The object with simple and complex attribute name/value pairs returned from _normAttrVals
         *
         * @return {Any} The initial value of the attribute.
         *
         * @method _getAttrInitVal
         * @private
         */
        _getAttrInitVal : function(attr, cfg, initValues) {
            var val = cfg.value,
                valFn = cfg.valueFn,
                tmpVal,
                initValSet = false,
                readOnly = cfg.readOnly,
                simple,
                complex,
                i,
                l,
                path,
                subval,
                subvals;

            if (!readOnly && initValues) {
                // Simple Attributes
                simple = initValues.simple;
                if (simple && simple.hasOwnProperty(attr)) {
                    val = simple[attr];
                    initValSet = true;
                }
            }

            if (valFn && !initValSet) {
                if (!valFn.call) {
                    valFn = this[valFn];
                }
                if (valFn) {
                    tmpVal = valFn.call(this, attr);
                    val = tmpVal;
                }
            }

            if (!readOnly && initValues) {

                // Complex Attributes (complex values applied, after simple, in case both are set)
                complex = initValues.complex;

                if (complex && complex.hasOwnProperty(attr) && (val !== undefined) && (val !== null)) {
                    subvals = complex[attr];
                    for (i = 0, l = subvals.length; i < l; ++i) {
                        path = subvals[i].path;
                        subval = subvals[i].value;
                        O.setValue(val, path, subval);
                    }
                }
            }

            return val;
        },

        /**
         * Utility method to set up initial attributes defined during construction,
         * either through the constructor.ATTRS property, or explicitly passed in.
         *
         * @method _initAttrs
         * @protected
         * @param attrs {Object} The attributes to add during construction (passed through to <a href="#method_addAttrs">addAttrs</a>).
         *        These can also be defined on the constructor being augmented with Attribute by defining the ATTRS property on the constructor.
         * @param values {Object} The initial attribute values to apply (passed through to <a href="#method_addAttrs">addAttrs</a>).
         *        These are not merged/cloned. The caller is responsible for isolating user provided values if required.
         * @param lazy {boolean} Whether or not to add attributes lazily (passed through to <a href="#method_addAttrs">addAttrs</a>).
         */
        _initAttrs : function(attrs, values, lazy) {
            // ATTRS support for Node, which is not Base based
            attrs = attrs || this.constructor.ATTRS;

            var Base = Y.Base,
                BaseCore = Y.BaseCore,
                baseInst = (Base && Y.instanceOf(this, Base)),
                baseCoreInst = (!baseInst && BaseCore && Y.instanceOf(this, BaseCore));

            if (attrs && !baseInst && !baseCoreInst) {
                this.addAttrs(Y.AttributeCore.protectAttrs(attrs), values, lazy);
            }
        }
    };

    Y.AttributeCore = AttributeCore;


}, 'patched-v3.18.4', {"requires": ["oop"]});
