Liferay.Loader.define('document-library-preview-image$lodash-es@4.17.15/update', ['module', 'exports', 'require'], function (module, exports, require) {
  var define = undefined;
  var global = window;
  {
    import baseUpdate from './_baseUpdate.js';
    import castFunction from './_castFunction.js';

    /**
     * This method is like `_.set` except that accepts `updater` to produce the
     * value to set. Use `_.updateWith` to customize `path` creation. The `updater`
     * is invoked with one argument: (value).
     *
     * **Note:** This method mutates `object`.
     *
     * @static
     * @memberOf _
     * @since 4.6.0
     * @category Object
     * @param {Object} object The object to modify.
     * @param {Array|string} path The path of the property to set.
     * @param {Function} updater The function to produce the updated value.
     * @returns {Object} Returns `object`.
     * @example
     *
     * var object = { 'a': [{ 'b': { 'c': 3 } }] };
     *
     * _.update(object, 'a[0].b.c', function(n) { return n * n; });
     * console.log(object.a[0].b.c);
     * // => 9
     *
     * _.update(object, 'x[0].y.z', function(n) { return n ? n + 1 : 0; });
     * console.log(object.x[0].y.z);
     * // => 0
     */
    function update(object, path, updater) {
      return object == null ? object : baseUpdate(object, path, castFunction(updater));
    }

    export default update;
  }
});
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