Liferay.Loader.define('document-library-preview-image$lodash-es@4.17.15/chunk', ['module', 'exports', 'require'], function (module, exports, require) {
  var define = undefined;
  var global = window;
  {
    import baseSlice from './_baseSlice.js';
    import isIterateeCall from './_isIterateeCall.js';
    import toInteger from './toInteger.js';

    /* Built-in method references for those with the same name as other `lodash` methods. */
    var nativeCeil = Math.ceil,
        nativeMax = Math.max;

    /**
     * Creates an array of elements split into groups the length of `size`.
     * If `array` can't be split evenly, the final chunk will be the remaining
     * elements.
     *
     * @static
     * @memberOf _
     * @since 3.0.0
     * @category Array
     * @param {Array} array The array to process.
     * @param {number} [size=1] The length of each chunk
     * @param- {Object} [guard] Enables use as an iteratee for methods like `_.map`.
     * @returns {Array} Returns the new array of chunks.
     * @example
     *
     * _.chunk(['a', 'b', 'c', 'd'], 2);
     * // => [['a', 'b'], ['c', 'd']]
     *
     * _.chunk(['a', 'b', 'c', 'd'], 3);
     * // => [['a', 'b', 'c'], ['d']]
     */
    function chunk(array, size, guard) {
      if (guard ? isIterateeCall(array, size, guard) : size === undefined) {
        size = 1;
      } else {
        size = nativeMax(toInteger(size), 0);
      }
      var length = array == null ? 0 : array.length;
      if (!length || size < 1) {
        return [];
      }
      var index = 0,
          resIndex = 0,
          result = Array(nativeCeil(length / size));

      while (index < length) {
        result[resIndex++] = baseSlice(array, index, index += size);
      }
      return result;
    }

    export default chunk;
  }
});
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