Liferay.Loader.define('document-library-preview-image$lodash-es@4.17.15/assignWith', ['module', 'exports', 'require'], function (module, exports, require) {
  var define = undefined;
  var global = window;
  {
    import copyObject from './_copyObject.js';
    import createAssigner from './_createAssigner.js';
    import keys from './keys.js';

    /**
     * This method is like `_.assign` except that it accepts `customizer`
     * which is invoked to produce the assigned values. If `customizer` returns
     * `undefined`, assignment is handled by the method instead. The `customizer`
     * is invoked with five arguments: (objValue, srcValue, key, object, source).
     *
     * **Note:** This method mutates `object`.
     *
     * @static
     * @memberOf _
     * @since 4.0.0
     * @category Object
     * @param {Object} object The destination object.
     * @param {...Object} sources The source objects.
     * @param {Function} [customizer] The function to customize assigned values.
     * @returns {Object} Returns `object`.
     * @see _.assignInWith
     * @example
     *
     * function customizer(objValue, srcValue) {
     *   return _.isUndefined(objValue) ? srcValue : objValue;
     * }
     *
     * var defaults = _.partialRight(_.assignWith, customizer);
     *
     * defaults({ 'a': 1 }, { 'b': 2 }, { 'a': 3 });
     * // => { 'a': 1, 'b': 2 }
     */
    var assignWith = createAssigner(function (object, source, srcIndex, customizer) {
      copyObject(source, keys(source), object, customizer);
    });

    export default assignWith;
  }
});
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