'use strict';

Liferay.Loader.define('frontend-taglib-clay$clay-progress-bar@2.24.1/lib/ClayProgressBar', ['module', 'exports', 'require', 'frontend-taglib-clay$clay-icon', 'frontend-taglib-clay$clay-component', 'frontend-js-metal-web$metal-web-component', 'frontend-js-metal-web$metal-soy', 'frontend-js-metal-web$metal-state', './ClayProgressBar.soy'], function (module, exports, require) {
  var define = undefined;
  var global = window;
  {
    Object.defineProperty(exports, "__esModule", {
      value: true
    });
    exports.ClayProgressBar = undefined;

    require('frontend-taglib-clay$clay-icon');

    var _clayComponent = require('frontend-taglib-clay$clay-component');

    var _clayComponent2 = _interopRequireDefault(_clayComponent);

    var _metalWebComponent = require('frontend-js-metal-web$metal-web-component');

    var _metalWebComponent2 = _interopRequireDefault(_metalWebComponent);

    var _metalSoy = require('frontend-js-metal-web$metal-soy');

    var _metalSoy2 = _interopRequireDefault(_metalSoy);

    var _metalState = require('frontend-js-metal-web$metal-state');

    var _ClayProgressBarSoy = require('./ClayProgressBar.soy');

    var _ClayProgressBarSoy2 = _interopRequireDefault(_ClayProgressBarSoy);

    function _interopRequireDefault(obj) {
      return obj && obj.__esModule ? obj : { default: obj };
    }

    function _classCallCheck(instance, Constructor) {
      if (!(instance instanceof Constructor)) {
        throw new TypeError("Cannot call a class as a function");
      }
    }

    function _possibleConstructorReturn(self, call) {
      if (!self) {
        throw new ReferenceError("this hasn't been initialised - super() hasn't been called");
      }return call && (typeof call === "object" || typeof call === "function") ? call : self;
    }

    function _inherits(subClass, superClass) {
      if (typeof superClass !== "function" && superClass !== null) {
        throw new TypeError("Super expression must either be null or a function, not " + typeof superClass);
      }subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } });if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass;
    }

    /**
     * Metal Clay Button component.
     * @extends ClayComponent
     */
    var ClayProgressBar = function (_ClayComponent) {
      _inherits(ClayProgressBar, _ClayComponent);

      function ClayProgressBar() {
        _classCallCheck(this, ClayProgressBar);

        return _possibleConstructorReturn(this, (ClayProgressBar.__proto__ || Object.getPrototypeOf(ClayProgressBar)).apply(this, arguments));
      }

      return ClayProgressBar;
    }(_clayComponent2.default);

    /**
     * State definition.
     * @static
     * @type {!Object}
     */

    ClayProgressBar.STATE = {
      /**
       * Data to add to the element.
       * @default undefined
       * @instance
       * @memberof ClayProgressBar
       * @type {?object}
       */
      data: _metalState.Config.object(),

      /**
       * Object that wires events with default listeners
       * @default undefined
       * @instance
       * @memberof ClayProgressBar
       * @review
       * @type {?(object|undefined)}
       */
      defaultEventHandler: _metalState.Config.object(),

      /**
       * CSS classes to be applied to the element.
       * @default undefined
       * @instance
       * @memberof ClayProgressBar
       * @type {?(string|undefined)}
       */
      elementClasses: _metalState.Config.string(),

      /**
       * Id to be applied to the element.
       * @default undefined
       * @instance
       * @memberof ClayProgressBar
       * @type {?(string|undefined)}
       */
      id: _metalState.Config.string(),

      /**
       * The path to the SVG spritemap file containing the icons.
       * @default undefined
       * @instance
       * @memberof ClayProgressBar
       * @type {!string}
       */
      spritemap: _metalState.Config.string(),

      /**
       * Progress bar state. Completed state can be defined here but also is
       * automatically set if value is equal to maxValue.
       * @default undefined
       * @instance
       * @memberof ClayProgressBar
       * @type {?string}
       */
      status: _metalState.Config.oneOf(['complete', 'warning']),

      /**
       * The progress value of the bar.
       * @default undefined
       * @instance
       * @memberof ClayProgressBar
       * @type {?number}
       */
      value: {
        validator: function validator(value) {
          return value >= 0 && value <= 100;
        },
        value: 0
      }
    };

    (0, _metalWebComponent2.default)('clay-progress-bar', ClayProgressBar);

    _metalSoy2.default.register(ClayProgressBar, _ClayProgressBarSoy2.default);

    exports.ClayProgressBar = ClayProgressBar;
    exports.default = ClayProgressBar;
    //# sourceMappingURL=ClayProgressBar.js.map
  }
});
//# sourceMappingURL=ClayProgressBar.js.map